Module:Dynmap Test: Difference between revisions

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Working???
Line 29: Line 29:
     local tilePaths = {}
     local tilePaths = {}


     for y = 1, YAxisTileCount do
     for y = YAxisTileCount, 1, -1 do
         tilePaths[y] = {}
         tilePaths[y] = {}
         for x = 1, XAxisTileCount do
         for x = XAxisTileCount, 1, -1 do
             -- TODO: honor zoom level
             -- TODO: honor zoom level
             tilePaths[y][x] = "https://colonia.lightni.ng/map/tiles/world/flat/0_0/" .. x .. "_" .. y .. ".png"
             tilePaths[y][x] = "https://colonia.lightni.ng/map/tiles/world/flat/0_0/" .. x .. "_" .. y .. ".png"
Line 43: Line 43:
     data = "{| cellpadding=0 cellspacing=0"
     data = "{| cellpadding=0 cellspacing=0"


     for y = 1, table.getn(tilePaths) do
     for y = #tilePaths, 1, -1 do
         data = data .. "\n|-\n| " .. tilePaths[y][1] .. " ||"
         data = data .. "\n|-\n| " .. tilePaths[y][1]
         for x = 2, table.getn(tilePaths[y]) do
         for x = 2, #tilePaths[y], 1 do
             data = data .. " " .. tilePaths[y][x]
             data = data .. " ||" .. tilePaths[y][x]
         end
         end
     end
     end

Revision as of 04:13, 7 March 2024

Documentation for this module may be created at Module:Dynmap Test/doc

local p = {}

-- How many pixels does a block take up at different zoom levels?
local zoomBlockRes = {}
zoomBlockRes[6]    = 4
zoomBlockRes[5]    = 1

function p.getMapTilePaths(zoom, x0, y0, x1, y1)
    local numZoom = tonumber(zoom) or 0

    if (tonumber(x0) or 0) <= (tonumber(x1) or 0) then
        numXStart = tonumber(x0) or 0
        numYStart = tonumber(y0) or 0
        numXEnd   = tonumber(x1) or 0
        numYEnd   = tonumber(y1) or 0
    else
        numXStart = tonumber(x1) or 0
        numYStart = tonumber(y1) or 0
        numXEnd   = tonumber(x0) or 0
        numYEnd   = tonumber(y0) or 0
    end

    --local blockRes          = zoomBlockRes[numZoom]
    local blockRes          = 1
    local blocksPerTileAxis = 128 / blockRes
    local XAxisTileCount    = math.ceil((numXEnd - numXStart) / blocksPerTileAxis)
    local YAxisTileCount    = math.ceil((numYEnd - numYStart) / blocksPerTileAxis)

    local tilePaths = {}

    for y = YAxisTileCount, 1, -1 do
        tilePaths[y] = {}
        for x = XAxisTileCount, 1, -1 do
            -- TODO: honor zoom level
            tilePaths[y][x] = "https://colonia.lightni.ng/map/tiles/world/flat/0_0/" .. x .. "_" .. y .. ".png"
        end
    end

    return tilePaths
end

function p.generateTable(tilePaths)
    data = "{| cellpadding=0 cellspacing=0"

    for y = #tilePaths, 1, -1 do
        data = data .. "\n|-\n| " .. tilePaths[y][1]
        for x = 2, #tilePaths[y], 1 do
            data = data .. " ||" .. tilePaths[y][x]
        end
    end

    data = data .. "\n|}"
    return data
end

function p.map(zoom, x0, y0, x1, y1)
    local tilePaths = p.getMapTilePaths(zoom, x0, y0, x1, y1)
    local data = p.generateTable(tilePaths)
    return data
end

return p