Module:Dynmap Test Isometric: Difference between revisions
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non-isometric test lol |
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for x = XAxisTileCount, 1, -1 do | for x = XAxisTileCount, 1, -1 do | ||
-- TODO: honor zoom level | -- TODO: honor zoom level | ||
tilePaths[y][x] = "https://colonia.lightni.ng/map/tiles/world/ | tilePaths[y][x] = "https://colonia.lightni.ng/map/tiles/world/flat/0_0/" .. math.ceil((numXStart + x) / 45) .. "_" .. math.ceil((numYStart + y) / 45) .. ".png" | ||
end | end | ||
end | end |
Latest revision as of 01:01, 8 March 2024
Documentation for this module may be created at Module:Dynmap Test Isometric/doc
local p = {}
-- How many pixels does a block take up at different zoom levels?
local zoomBlockRes = {}
zoomBlockRes[6] = 4
zoomBlockRes[5] = 1
function p.getMapTilePaths(zoom, x0, y0, x1, y1)
local numZoom = tonumber(zoom) or 0
if (tonumber(x0) or 0) <= (tonumber(x1) or 0) then
numXStart = tonumber(x0) or 0
numYStart = tonumber(y0) or 0
numXEnd = tonumber(x1) or 0
numYEnd = tonumber(y1) or 0
else
numXStart = tonumber(x1) or 0
numYStart = tonumber(y1) or 0
numXEnd = tonumber(x0) or 0
numYEnd = tonumber(y0) or 0
end
--local blockRes = zoomBlockRes[numZoom]
local blockRes = 1
local blocksPerTileAxis = 128 / blockRes
local XAxisTileCount = math.ceil((numXEnd - numXStart) / blocksPerTileAxis)
local YAxisTileCount = math.ceil((numYEnd - numYStart) / blocksPerTileAxis)
local tilePaths = {}
for y = YAxisTileCount, 1, -1 do
tilePaths[y] = {}
for x = XAxisTileCount, 1, -1 do
-- TODO: honor zoom level
tilePaths[y][x] = "https://colonia.lightni.ng/map/tiles/world/flat/0_0/" .. math.ceil((numXStart + x) / 45) .. "_" .. math.ceil((numYStart + y) / 45) .. ".png"
end
end
return tilePaths
end
function p.generateTable(tilePaths)
data = "{| cellpadding=0 cellspacing=0"
for y = #tilePaths, 1, -1 do
data = data .. "\n|-\n| " .. tilePaths[y][1]
for x = 2, #tilePaths[y], 1 do
data = data .. " ||" .. tilePaths[y][x]
end
end
data = data .. "\n|}"
return data
end
function p.map(frame)
local zoom = frame.args[1]
local x0 = frame.args[2]
local y0 = frame.args[3]
local x1 = frame.args[4]
local y1 = frame.args[5]
local tilePaths = p.getMapTilePaths(zoom, x0, y0, x1, y1)
local data = p.generateTable(tilePaths)
return tostring(data)
end
return p